# Dice System

## Dice System

**The Dice**

*Let the numbers of fate control your destiny~*

With this you may issue challenges and solve puzzles through you journey.

This battling system will be known as Miracle Duel.

**The Duel**

Depending on the situation of the battle you have a number of choices you can do:

Attack: Your focus / 2 determines how many extra of these dice you can roll. Each Dice is added up for a grand total of an attack.

Defend: Only a

[Cost 1 MP]Attack: Your focus / 2 determines how many extra of these dice you can roll. Each Dice is added up for a grand total of an attack.

Defend: Only a

**die**can be rolled for this.[Cost 1 MP]- 20 - 30: block off an attack die.
- 31 - 50: block of two attack dice.(25% blocked if the opposing player cast only an attack die bellow the number of your defense die)
- 51-69: block off three attack dice.(50% blocked if the opposing player cast only an attack die bellow the number of your defense die.)
- 70: blocks all attacks.

**die**can be rolled for this unless partnered. The number rolled determines how much HP is gained.Magic: Only a die can be rolled. Intelligence x Force + Dice Rolled x Focus. {Cost 3 MP[x 4 if Intel & Force exceeds 10]}(x8>20, x12>30, x16>40, x20>50, etc)

*Skill: Focus x Force(or Luck) + Die Rolled. [Force - Cost 20% of HP] [Luck - Cost 10% MP]

Special: Only a die may be rolled unless partnered. Die Rolled + 50 x Level.[12MP + 2 x Level][Or 5 Rage Points for the cost of 3MP + 3 x Level]

Bonus:The number of dice is determined by the number of the luck dice rolled. Luck x Force + Dice Rolled {Cost 30 MP [x 2 Per Use]}

God Hax: Force + Luck + Strength x Die Rolled. [Cost: All MP] Rarely obtainable by regular means except by rolling a 7 three times with the luck die a battle.

*Other Dice:*

Loot: Odd Numbers = Unsuccessful Loot.(Can only be rolled after Victory)

Luck: Determines factors of success. (Can be rolled during battle to gain bonuses the next turn)

Roll: Determines general factors.

Escape: Use the Roll die with this die. Escape x Roll < 69 = Success.

Steal: Use the Roll die with this die. If the Roll die number matches any numeral in the Steal die number then stealing is success.

Examples: 5-51 = Success, 5-15 = Success, 5-5 = Success, 1-59 = Failure.

Color Coating determines which dice can be used together by turn unless stated otherwise. Feel free to ask questions and point out flaws.

Bonuses can be applied with other actions if the total does not exceed 100.

Similar topics

» Hello Fairy Tale RPG~!

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